Guild Wars 2: A Rewarding Experience – John Hargrove Talks About Loot

by Kris on Oct.01, 2010, under PvP, PvP Bible, WarcraftFormula, WoW, WotLK Secrets, wotlk guide

4e07d GW2Logo new Guild Wars 2: A Rewarding Experience – John Hargrove Talks About Loot

ArenaNet has rolled out some more information this week – this time about loot and armor rewards. You can check out the entire article by John Hargrove, one of the primary designers for the the rewards and item systems, here on the official blog.

For commentary, check out GuildWars2Guru.com!

John: I guess I should start by saying that since the very onset of development on Guild Wars 2 we’ve been doing our very best to identify which aspects of the original game design were successful and core to making a true Guild Wars experience. With these ideals as our foundation, we’ve been building a game that stays true to the spirit of its predecessor while simultaneously moving the genre forward. With this in mind, I’d like to delve into a few of the core item-related principals that have shaped our design of the reward mechanisms and item systems in Guild Wars 2.

The Five Core Principles

  • Everybody gets a swing at the proverbial piata.
  • Rewards should be worth obtaining.
  • Players should look the way they want to look.
  • Players should be able to look truly unique.
  • Upgrading gear should be fun.

Screenshots

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 Guild Wars 2: A Rewarding Experience – John Hargrove Talks About Loot

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